Videogames have their basis in geometry: from the very basics of this leisure tool with which we often spend hours with them has its "core" in algebra and polygons. The creation of backgrounds, scenarios, characters... all fall within this programming scheme to carry out these projects; they all have their roots in this branch of mathematics.
There are also games whose main theme is Geometry, and whose function is to make the teaching of this part of Mathematics more enjoyable, such as the popular video game Minecraft, which is suitable for all audiences and encourages children's creativity.
It does not have a central topic, the aim of this game is to give the player freedom to create their own world and one of the most important and influential factors of this game in the world of education are its graphics, which are based on cubic shapes for everything: design of scenarios, characters, construction tools...
In addition, it can also be used as a means of teaching children, as they can create worlds and levels to their liking. Therefore, a teacher can create a level perfectly dedicated to any subject, such as mathematics, so that children can learn in a different and fun way.
If we add to this its cubic graphs and the different competences that can be fulfilled with this medium, it automatically becomes a very attractive tool for students, easy to use for teachers and that uses ICT, not only as a means of leisure, but it also adds learning to this resource, because using ICT is not the same as learning through ICT, it is a means by which they can interact with geometry in a more pleasant way for children.
Another way are the applications that can be downloaded for smartphones. There is a wide range of apps that are designed for children to learn by playing, so that they acquire knowledge and have fun at the same time.
Some of these are "King of Maths", "Dragon Box Elements", "Maths vs Zombies", "Geometry Dash"..., among others.
According to the other less classical shapes such as right angles, hexagons, trapezoids and so on, we could say that they are used in the digitisation of newer games, such as in the creation of characters, settings, objects and so on.
On the other hand, most programmes work with geometrically delimited spaces as we can see in these images.
REFERENCES:
- Lozano, P. (17 de octubre de 2016). ¿Los videojuegos y la geometría son compatibles? El rinoceronte matemático. https://elrinocerontematematico.wordpress.com/2016/10/17/los-videojuegos-y-la-geometria-son-compatibles/
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